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Titre : On a modular domination game
Auteurs : Sylvain. Gravier, Mehdi Mhalla, Eric Tannier
Abstract:
We present a generalization of the so called $\sigma$-game,
introduced by Sutner (Linear cellular automata and the Garden-of-Eden
in Math. Intelligencer 11, (1989) 49-53), a combinatorial game played
on a graph, with relations to cellular automata, as well as odd
domination in graphs.
A configuration on a graph is an assignment of values in $\{0,
\ldots, p-1\}$ (where $p$ is an arbitrary positive integer) to all
the vertices of $G$. One may think of a vertex $v$ of $G$ as a button
the player can press at his discretion. If vertex $v$ is chosen, the
value of all the vertices adjacent to $v$ increases
by $1$ modulo $p$. This defines a equivalence relation between the
configurations: two configurations are in relation if it is possible
to reach one from the other by a sequence of such operations. We
investigate the number of equivalence classes a given graph has, and
give formula for trees and special regular graphs.
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